Every few weeks our design department curates a selection of inspirational imagery that pulls from a wide range of disciplines – from video games to fine art.
Adrien M / Claire B Company’s piece, Kinetic Sand, instantaneously grabbed my eyes with its mesmerizing and fluid particle animations. I really enjoy the idea of the tactile interaction being responsive when paired with a physical object, because it provides a medium that allows users to explore their unique sense of curiosity and playfulness.
Screen-printer Veronica Graham sees her art practice as a form of world building. Using iconography, colour and impeccable detail she creates fictional environments in a style reminiscent of Japanese pattern mapping in classic video games. Her recently finished series The Map of Neighboring Bodies (2013-1015) invents iconography relating to bodies of water and examines how territories are defined across the open ocean.
Shannon Rankin is an artist who uses maps as source material to explore connections and processes in geology, biology, geometry and anatomy.
See more of her work here: http://shannonrankin.com/home.html @selflesh on Twitter
Lately I’ve been really interested in the patterns and textures of various types of fungi and molds. I think this video is interesting because you can’t tell if it’s computer generated or real (it’s real!).
How do we make the things that surround us every day? What do we make them of? Can we make them better; more sustainable, more efficient, better designed, with less ecological impact? The materiality of the things we use, and structures that surround us every day is fascinating and there are some incredibly inspirational people who are changing the ways that we think about and approach the challenge of materiality. This is not a movement solely for the environment but for sustainability, for efficiency and often for beauty. The materials we need to make something beautiful and effective are out there, we just need to understand how to approach, combine and interact with these materials and uncover how they can interact with us.
Although two-dimensional and static, this visual motif by DMWORKROOM translates the viewer into world of perceived depth and motion through the use of concentric arches and subtle perspective lines. The eye is invited to explore and ride the ebb and flow of this optical illusion.
Link: http://dmworkroom.com/en/work/2/arch+residential+identity @DMWORKROOM on Twitter
What inspires you?
Follow INVIVO Communications on Twitter @INVIVOcom.